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Old Dec 26, 2006, 07:49 PM // 19:49   #21
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/signed

Why not. It is useful. Somebody also suggested on this thread something to indicate double strikes for sins as well. also /signed
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Old Dec 26, 2006, 08:03 PM // 20:03   #22
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I'm agreeing with the OP. But it still pisses me off that people can say /notsigned without any counterpoints. As far as I see it, critical hits should have been displayed a long time ago, as insignificant as they already are, they should be visible for those skills like Dulled Weapon or whatever, because I doubt it's been used more than 10 times.
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Old Dec 26, 2006, 11:24 PM // 23:24   #23
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You can already see criticals and non-criticals. Watch:



PS: Ignore the numbers, I had 0 Axe Mastery at the time...
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Old Dec 26, 2006, 11:27 PM // 23:27   #24
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A variation in the damage 'aura' is hardly recognition. I'd prefer changing critical hits to another number, maybe red.
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Old Dec 26, 2006, 11:28 PM // 23:28   #25
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Hardly recognition? Well, I don't know about you guys, but a critical hit absolutely GLARES out at me, pretty easy to recognize...

And (unconfirmed) a guildie told me there's a different sound as well...

But I don't see any reason not to add another indicator.
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Old Dec 27, 2006, 12:02 AM // 00:02   #26
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GO FOR THE EYES

/signed
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Old Dec 27, 2006, 05:01 AM // 05:01   #27
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Sure, why not.
/signed
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Old Dec 27, 2006, 06:27 AM // 06:27   #28
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couple posts up shows the effects, you all never seen that all this time? you kidding me?

red dmg = your dmg btw.

if anything they could add a gold rim around the yellow dmg text, or something to shine more. but thats it. its not important to know if u do a critical or not. if you HIT them or if they block/evade is what is IMPORTANT.
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Old Dec 27, 2006, 09:29 AM // 09:29   #29
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/signed

My non-spellcasters love this idea!
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Old Dec 29, 2006, 03:59 AM // 03:59   #30
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Quote:
Originally Posted by floppinghog
couple posts up shows the effects, you all never seen that all this time? you kidding me?

red dmg = your dmg btw.

if anything they could add a gold rim around the yellow dmg text, or something to shine more. but thats it. its not important to know if u do a critical or not. if you HIT them or if they block/evade is what is IMPORTANT.
Off-topic. Look at this guy's avatar to show the beauty of something similar to the critical hit effect :P Not complaining about that are you? ^^

But yeah, QFT. Criticals really aren't that important to know...it's not like there are any skills that say "if your last hit was a critical hit..." The only skills with critical hit conditionals perform the action on the critical anyway (i.e. Critical Chop).

Last edited by Relambrien; Dec 30, 2006 at 04:05 AM // 04:05..
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Old Dec 29, 2006, 07:23 AM // 07:23   #31
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lol thanks bout my avatar, but its not a critical =D its 'furious axe' skill effect/animation

and i made a typo in my earlier post, red dmg is your dmg = as in what your suffering from an enemy.
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Old Dec 29, 2006, 09:34 AM // 09:34   #32
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/signed

Can't do any harm, and it helps some people.
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Old Dec 29, 2006, 10:12 AM // 10:12   #33
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Quote:
couple posts up shows the effects, you all never seen that all this time? you kidding me?
Coz monks, eles, necros, mesmers, and ritualists always examine the animations that melee characters make.

/signed, couldnt hurt and would come in handy for some assassin and paragon skills.
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Old Dec 29, 2006, 10:52 AM // 10:52   #34
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/signed -
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Old Dec 29, 2006, 11:48 AM // 11:48   #35
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Why not. As long as it's a toggle, because I'm not particularly interested in it, but not opposed since some people would benefit from it. It doesn't seem like something that would be high on ANet's priority list, though, so don't hold your breaths
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Old Dec 29, 2006, 05:03 PM // 17:03   #36
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Default I agree

Shouldnt be too hard to code in(I hope!!) A much needed feature I think
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Old Dec 29, 2006, 08:56 PM // 20:56   #37
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Quote:
Originally Posted by kurtas
Coz monks, eles, necros, mesmers, and ritualists always examine the animations that melee characters make.

/signed, couldnt hurt and would come in handy for some assassin and paragon skills.
i actually do notice the critical effect whoosh, big broken circle flying out of my chest when im on a caster, its hard to miss, especially when your running from a melee - getting hit, which makes him do criticals much more often.
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Old Dec 29, 2006, 08:58 PM // 20:58   #38
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this topic is about having recognition of some type with critical hits.

news flash people who signed: there is an effect, Anet does it again! we all happy family.
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Old Dec 30, 2006, 04:01 AM // 04:01   #39
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/signed

Yup, agree.
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Old Dec 30, 2006, 05:40 AM // 05:40   #40
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hmm would be very nice.

/signed
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